> Architectural Assets
(Free objects below)
> Industrial Assets
> Free objects or shaders
→ A PDF reference for the common procedural textures.
↓ A wireframe shader imitating metal beams, for middle to far distance from the camera.
Eddy Juillerat for 310 IMAGES, an artist from Switzerland > 310.ch
(Free objects below)
→ A PDF reference for the common procedural textures.
↓ A wireframe shader imitating metal beams, for middle to far distance from the camera.